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Text File  |  1998-09-22  |  4KB  |  123 lines

  1. SDEF
  2. // -----------------------------------------------------------------------------
  3. //  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/thug_cine.def $
  4. // $Revision:: 9                                                              $
  5. //   $Author:: Joeske                                                         $
  6. //     $Date:: 9/18/98 2:05p                                                  $
  7. //
  8. // Copyright (C) 1998 by Ritual Entertainment, Inc.
  9. // All rights reserved.
  10. //
  11. // This source may not be distributed and/or modified without
  12. // expressly written permission by Ritual Entertainment, Inc.
  13. //
  14. // DESCRIPTION:
  15. // This is a model definition file.  It is to be used in conjunction with Sin.
  16. //
  17. // MODEL AUTHOR:
  18. // Beau
  19. //
  20. // -----------------------------------------------------------------------------
  21. // SINED SECTION
  22. //
  23. /*SINED Monster_Thug_4Cinematic (1 .5 0) (0 0 0) (0 0 0)
  24. Thug for Cinematic
  25. */
  26.  
  27. // -----------------------------------------------------------------------------
  28. // FILE DECLARATIONS
  29. //
  30. // Model Commands
  31. path models/guerilla
  32. scale 1.07
  33.  
  34. // Base Model
  35. guerilla_base.sbm
  36.  
  37. // Skins
  38. normal        thug_base.tga
  39. damage        thug_damage1.tga
  40.  
  41. // Normal Animations
  42. aim1           guerilla_aim.sam
  43. alert          guerilla_restfire.sam
  44. idle1          guerilla_idle2.sam
  45. twitch1        guerilla_idle1.sam
  46. walk1          guerilla_walk.sam
  47. run1           guerilla_run.sam
  48. fire1          guerilla_fire.sam
  49.  
  50. // Optional Animations
  51. use1           guerilla_use.sam
  52. open1          guerilla_opendoor.sam
  53.  
  54. // Scripted Animations
  55. talk1          guerilla_talk1.sam
  56. talk2          guerilla_talk2.sam
  57. laugh1       guerilla_laugh.sam
  58. push1          thug_pushbags.sam
  59. throw1         thug_throwbag.sam
  60. throw2         thug_throwbag2.sam
  61. throw3       thug_throwbag3.sam
  62.  
  63. // Id And Group Definitions
  64. id   5 group head             flesh
  65. id   3 group head nodraw      flesh
  66. group head damage 4.0
  67. id  15 group torso_upper    fabric
  68. group torso_upper damage 1.0
  69. id  18 group torso_lower    fabric
  70. group torso_lower damage 1.0
  71. id  45 group leg_left_upper    fabric
  72. group leg_left_upper damage 0.7
  73. id  50 group leg_left_lower    fabric
  74. group leg_left_lower damage 0.5
  75. id  65 group leg_right_upper    fabric
  76. group leg_right_upper damage 0.7
  77. id  70 group leg_right_lower    fabric
  78. group leg_right_lower damage 0.5
  79. id  85 group arm_left_upper    fabric
  80. group arm_left_upper damage 0.7
  81. id  90 group arm_left_lower    fabric
  82. group arm_left_lower damage 0.5
  83. id 105 group arm_right_upper    fabric
  84. group arm_right_upper damage 0.7
  85. id 110 group arm_right_lower  fabric
  86. group arm_right_lower damage 0.5
  87. id 200 group arm_right_lower bone gun 15 170 10 fabric
  88. // id 210 group torso_lower bone ribs 0 0 -70
  89.  
  90. // -----------------------------------------------------------------------------
  91. // INITIALIZATION SECTION
  92. //
  93. !init:
  94. //
  95. // SERVER Initialization Commands
  96. //
  97. // Class Setup
  98. server classname actor
  99. server script global/enemy.scr
  100. server setsize "-16 -16 0" "16 16 80"
  101. server crouchsize "-16 -16 0" "16 16 64"
  102. server health 80
  103.  
  104. // -----------------------------------------------------------------------------
  105. // MAIN SECTION
  106. //
  107. !main:
  108.  
  109. // -----------------------------------------------------------------------------
  110. // SOURCESAFE Update Log
  111. //
  112. // $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/thug_cine.def      $
  113. // 
  114. // 9     9/18/98 2:05p Joeske
  115. // Formatted Files.
  116. // 
  117. // 8     9/13/98 5:30p Joeske
  118. // Formatting changes and cross-checking.
  119. //
  120. // -----------------------------------------------------------------------------
  121.  
  122.  
  123.